
Rumor: MacBook Pro refresh imminent, SKUs dropped from Best Buy systemsFiled under: Hardware, Rumors, Macbook Pro In the world of retail computer sales, nothing is quite so deterministic as the disappearance of model SKUs (stock keeping units, store jargon for "the numbers that correspond to the widgets we sell, and how we track our inventory and sales") from a chain's price list or database system. When that happens, no additional orders can be placed for the deleted item(s), and it's a pretty safe bet that something new is right around the corner. tweetmeme_url = "http://www.tuaw.com/2010/02/08/rumor-macbook-pro-refresh-imminent-skus-dropped-from-best-buy/" tweetmeme_source = "tuaw" digg_url = "http://www.tuaw.com/2010/02/08/rumor-macbook-pro-refresh-imminent-skus-dropped-from-best-buy/" Dovetailing nicely with the rumor I noted early Saturday morning regarding benchmark results showing up for a mystery MacBook Pro, we now have a tip that existing MacBook Pro SKUs have been deleted from Best Buy's sales system. The picture above shows the screen display for the 13" model, no longer orderable. It's now dramatically more likely that we'll see new MacBook Pro models in the immediate future -- possibly as early as this Tuesday, just in time for Apple to show them off on the Macworld Expo show fl-- Oh. Right. Drat. Thanks Jose!TUAWRumor: MacBook Pro refresh imminent, SKUs dropped from Best Buy systems originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Feb 2010 19:30:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
Game developers on iPhone outnumber DS and PSP two-to-oneFiled under: Gaming, Multimedia, Apple, iPhone, App Store, SDK, iPod touchGame Developer Research has published its 2009/10 survey of video game developers, and the results are pretty impressive for the still relatively fledgling iPhone platform: The number of developers who are working on mobile games increased by 12 percent, and there are actually twice as many developers working on iPhone games as are working on the Nintendo DS and Sony's PSP handheld consoles. That's a pretty amazing number, though it's not quite a surprise when you consider it. First of all, Nintendo DS and PSP publishing takes a much larger investment than Apple's $100 developer fee and an SDK download. Second, while the DS and the PSP are certainly selling a lot of games, they're not actually releasing nearly as many as the hundreds of thousands of apps on the App Store. Finally, new DS and PSP games sell for $30 or $40, while new App Store games sell much closer to 99 cents. So the fact that there are lots more people moving to the much more open and accessible platform isn't really that surprising. But a figure like that does show just how much Apple's handheld platform has changed the mobile gaming environment. I would argue that there's still a place for handhelds like the DS and PSP -- devices essentially meant to play games rather than check email or browse the Internet. Even with the iPad coming, Apple still isn't actually focusing on games, though the iPod touch is probably closest to that idea. Whether Apple focuses on gaming or not, there's no question that there's a huge new player in the mobile gaming space. Sooner rather than later, Nintendo and Sony may have to sweeten their deals to keep premium developers on their platform.TUAWGame developers on iPhone outnumber DS and PSP two-to-one originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Feb 2010 19:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
Plants vs. Zombies coming to iPhone on February 15thFiled under: Gaming, Software, Developer, iPhone, App Store Yes, PopCap is at it again -- this time, their crazy addictive (just like all of their games) take on the tower defense genre, Plants vs. Zombies, is headed off to the iPhone. They just tweeted confirmation a little while ago, and released this trailer showing all of the flower vs. undead action that we enjoyed so much in the other versions of the game, squeezed into the smaller screen of the iPhone. They don't mention a price point, but I'm guessing it'll come out at $4.99, since that's what most of their releases have debuted at (though if you're patient, it'll probably drop down in price after a while). I'll tell you that yes, if you've never played it, the game is more than worth $5, but even if you don't believe me, you can go play it online for free and see what you think. PopCap is the master of dropping colorful graphics, sparkling gameplay, and constant little rewards on your plate, so PvZ on the iPhone will probably be yet another meal you won't want to stop eating.TUAWPlants vs. Zombies coming to iPhone on February 15th originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Feb 2010 18:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
Loopt teams with Mobile Spinach for check-in discounts, Booyah talks about MyTownFiled under: Software, iPhone, App StoreIf the iPhone has a leading app genre, aside from gaming, I'd say the current surge of "check-in" apps is probably it. Sure, back when the App Store first opened up, Twitter apps were everywhere (and they're still being made daily, it seems), but in terms of a genre that can only exist on a location-aware device like the iPhone, "check-in" apps like Foursquare, Gowalla, and so on, are making their mark right now. Here's news on two such apps continuing to grow on the App Store skyline. First up, Loopt [iTunes link] has announced a partnership with a company called Mobile Spinach to start trying to monetize this kind of app usage. Mobile Spinach delivers local ads, and Loopt says that it'll be using their location-based social networking service to bring specials and deals to users from wherever they check-in from. Note that while Apple doesn't necessarily want location-based advertising as the sole purpose of an app, it seems to be all right with location-based advertising as an extra feature like this. Loopt tells us at TUAW that it's a great deal for the company, as it is "an easier and cost-effective way to do online/mobile advertising," and that it means "Loopt users can get great free offers on everyday things they want in need just by walking around in the neighborhood." It'll be interesting to see just how useful this extra advertising can be. After the link below, read about how MyTown finally got the success they'd been hoping for. Elsewhere in check-in app news, PocketGamer has an interesting interview with Keith Lee of Booyah about their extremely popular MyTown check-in app. It's been fascinating to follow these guys -- they're former Blizzard devs, and their first app called Booyah Society, had some good ideas but failed to impress. So they went back to the drawing board, and MyTown [iTunes link] (which I've been playing with lately) has definitely made a few steps forward. As Lee points out, they looked at how they could better validate what people were doing, and they also upped the "gaming" side of it -- you can earn points and money and even buy the properties you check in from to create your own kind of social networking city. And then when other people check in from the properties that you "buy," you earn "rent." Lee says they really pushed on iteration and what felt fun for the team -- he says that they had a few different expectations for Booyah Society, but that the relative failure of that app helped them learn a lot about which directions to go with on MyTown. Lee also talks about monetization -- the app currently has a partnership with Citysearch (so you can easily access news and information about the places you check-in from), but they're just running in-app ads, not necessarily anything tied to location yet. The app also has some in-app purchases -- Lee says that they wanted to design for both the occasionally "check-in" user as well as the social "spammer," so there are a few ways that the game balances those two types of players out so everyone levels at a fair rate. Very interesting stuff. With their pedigree, it's not surprising that Booyah eventually hit gold with MyTown, but the way they did it is really fascinating. I think we're only scratching the surface of these check-in apps, whether you like them or not. As they get more competitive and more popular, we'll really start to see some major innovation happening.TUAWLoopt teams with Mobile Spinach for check-in discounts, Booyah talks about MyTown originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Feb 2010 17:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
Microsoft still beats Apple in cash and investments, for nowFiled under: Apple Financial, Apple Back during the earnings call a few weeks ago, it was mentioned that Apple has a jaw-dropping almost $40 billion just sitting around in cash. In the chat, we started talking about other companies that might have that much money in the hopper -- Google came up, but I don't think we were able to guess another one. But it turns out Apple isn't even the most flush company out there, and the name of the first might surprise you: According to this chart on Silicon Alley Insider, Microsoft is currently sitting on just slightly more money than even Apple, with Google and Intel coming close behind; although Apple briefly pulled ahead of MS at the end of 2008, the Redmond Revenue Racers had more cash through most of '09 than Apple did. Well how 'bout that. Of course, the current curves are not so favorable to Microsoft (after the Win7 update push slows down a bit) so it may not be long before Apple's pile grows even bigger. We can probably look for some significant acquisitions from all of these companies very soon -- with the rest of the economy down and lots of interesting ideas looking to sell, odds are we'll see some of this money spent on worthy purchases. [via Cult of Mac]TUAWMicrosoft still beats Apple in cash and investments, for now originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Feb 2010 16:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
Purported pics of next-gen iPhone front face surfaceFiled under: Hardware, Rumors, iPhoneiResQ, the iPhone/iPod repair site, has posted pics of what they claim is the front faceplate of the next-gen iPhone. Two things about this piece of hardware are particularly interesting. First, the part is approximately 1/4 of an inch taller than the iPhone 3GS, indicative of a slightly taller form factor for the next-gen iPhone. Second, there's a small, reflective strip directly above the hole for the phone speaker. iResQ believes this is likely to be the new location for the iPhone's proximity sensor rather than an indication of any new hardware; however, moving the proximity sensor to a new location and increasing the overall length of the device could still point to a front-facing camera or other new hardware on the next-gen iPhone. digg_url = 'http://digg.com/apple/Purported_Pics_of_Next_Nen_iPhone_Front_Face_Surface'; It's worth mentioning the possibility that these "iPhone" parts aren't legitimate. iResQ hasn't revealed its source for the part, and purported iPhone bezels leaked in 2009 turned out to be parts for a completely different device. The backside of the supposed next-gen iPhone's face is missing quite a few parts present on the iPhone 3G and iPhone 3GS, which either means the part iResQ received was incomplete, the next-gen iPhone has had its internal hardware shifted around, or the part is fake. So case manufacturers, don't throw out your old blueprints just yet. Unfortunately, it's likely we won't find out whether these are legit or not until June/July of this year; despite rumors of an iPhone update in April, the most likely date for the next-gen iPhone's release is early summer. [Via MacRumors]TUAWPurported pics of next-gen iPhone front face surface originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Feb 2010 15:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
Dev team releases PwnageTool 3.1.5 to jailbreak iPhone 3.1.3 firmwareFiled under: Hardware, iTunes, Apple, iPhone, SDK, Jailbreak/pwnage Jailbreakers ahoy! Yesterday brought the release of the Dev Team's pwnage tool for jailbreaking and unlocking iPhones equipped with the new 3.1.3 firmware. As usual, though, there are a few catches: first, if you don't need to update to 3.1.3, the dev team says you shouldn't bother anyway -- it doesn't do much that the old versions of the firmware doesn't, so if you don't need to upgrade, just leave your jailbreak as is. 3G and 3GS users especially should be leery of this one, since if a mistake is made, there's a chance you could upgrade your firmware and then not be able to unlock it again. They also have all sorts of other warnings and exceptions on their blog post. As they say, don't download and run those files without seriously thinking about what you're doing with your iPhone. If, after all of that thinking, you decide it is time to crack open your iPhone with the 3.1.3 firmware, the jailbreak will put together a custom 3.1.3 IPSW for you to restore back on to your iPhone -- here's a quick how-to to start with. Good luck, and be careful out there! [via Engadget]TUAWDev team releases PwnageTool 3.1.5 to jailbreak iPhone 3.1.3 firmware originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Feb 2010 14:30:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
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